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With shorter chapters and fewer encounters between extended rests, the party will seem really powerful every week. At the end of each chapter the PCs get an extended rest and level up. Considering how grueling this past season’s four-encounter chapters were, this will likely comes as a welcome change. The adventure is broken into three chapters. No pre-generated character were provided this season, so DMs will have to either make some of their own or they can use the level 3 pre-gens Wizards provided last season (all of which are available in the Dungeon’s Master Pre-generated Character Library).
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Perhaps you’re all the same race or you’re all divine characters who worship the same deity? Use your imagination and have fun. Of course, the Game Day event uses D&D Next rules so that would only work if the you’re using D&D Next for the upcoming Encounters season.įor experienced players using 4e rules, why not try something outside of your comfort zone this season? Alternatively talk to some of the other players and come up with a shared history between your characters or common theme for the party. I would certainly allow players to use the same character they played during the D&D Game Day during this season of D&D Encounters. Talk to your DM and come up with something that works.
#Dungeon keeper 3 maps with diamonds Pc
Players not familiar with the Forgotten Realms who are struggling with a reason why their PC is in the Dalelands can find suggested backgrounds and adventure hooks in the Character Creations section of the adventure including details by race and class. Although there are no restrictions on themes and backgrounds, it makes sense to try and pick something that works within the framework of the adventure. Every class and race is fair game so be creative and play the character you want to play. PCs begin this adventure at level 4 and will advance through to level 6 by the end. Character Creationįor the second season in a row the adventure does not start at level 1 (and there was much rejoicing!). The adventure reaches its thrilling climax with a two week battle inside the Vault of Song. The Staff is stolen during week 1 before the PCs realize that there is any real danger and spend the rest of the adventure tracking it down and fighting against three different factions that all want the Staff for their own nefarious purposes – the Shadovar, the Zhentarim, and the Cult of Dragons loyal to Dretchroyaster (yes, more cultists). However, word has spread quickly that the Staff was stolen from the Dracolich peaking the interest of many evil doers, all of who want the Staff for themselves. He plans to use the Staff to bypass the magical wards and gain access to the library and its secrets. He hopes to gain access to the Vault of Song, one of the lost ancient libraries. This season’s adventure begins when the PCs are hired to accompany a sage on an expedition to the ruins of Uvaeren in the Cormanthor Forest near Mistledale. On Game Day a group of adventuring parties acting together launched a coordinated assault into Dretchroyaster’s lair and stole an artifact called the Diamond Staff of Chomylla. The events of this season’s adventure happen right after the events of the D&D Game Day adventure Vault of the Dracolich (happening everywhere on June 15 and previewed tomorrow on Dungeon’s Master). The adventure itself takes place in the Dalelands of the Forgotten Realms. Personally, I’m going to encourage some of our groups to try D&D Next this season. You once again have the option of playing this season’s adventure as printed using 4e mechanics, or using the conversion kit and trying the D&D Next play test mechanics.